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Old 06-08-2024, 09:53 PM   #1
Qoltar
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Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
Default Blindness in GURPS, and the "Star Trek" setting 2262...

Greetings, Hello,

In my current GURPS campaign - adapting the "Star Trek" universe circa 2262 the ship's Captain and offercers have hired a Therapist or 'counselor' who is completely Blind because of glaucoma.

In her interview with the Department heads she was using a High-tech cane to get around that I said tapped out the width of the corridors on her finger tips in braille - in real life contemporary times there are devices that do that kind of thing.

Looking for advice, ideas, and suggestions here...

Has anyone run a game where either a Player Character or a Non Player Character had the Blindness Disadvantage?

How did you work that out 'in-game'?

Did the character use devices or gimmicks to get around?
-OR-
Did they use the same techniques as current contemporary Blind folks use to get around in the world?

- Ed C.
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