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#41 |
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Join Date: Jun 2024
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Will this book include rules for converting devices to cybernetics?
Could it function as an enchanted items system in fantasy games? |
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#42 | |
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Join Date: Jun 2013
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And, yeah, enchanted items were fully supported as an Origin. I don't see that going away as an option (cybernetics I see as unlikely to have been cut, as it was a short section and really expands what you can do with Meta-Tech Devices, but I could be mistaken).
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#44 |
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Join Date: Jun 2013
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Indeed; they can either be built the same way as things like robots and golems ("Constructs"), which essentially involves building them as a character, or you can take an existing vehicle and add an MTD (Meta-Tech Device) to it to give it enhanced functionality. I personally never utilized those rules, but the playtesters that did made some neat stuff.
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#45 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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There are two methods for this: build the vehicle as points and cost it out or modify a given vehicle with points to enhance it's abilities. It is NOT a Vehicle Design System.
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#46 | |
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Join Date: Jun 2024
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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#48 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Yes. There are rules for making golems, robots, whatever.
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#49 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I want y'all to know that GURPS Meta-Tech isn't some complicated system of levers and switches galore. That was never my intention, it was not watched I pitched, it was not what I used in my games, it was not what I wrote, it was not what was playtested, it was not in the final design.
Meta-Tech is not a system. It's a method. It's a way of looking at the building blocks of a game we're all familiar with and then packaged in a way to be newbie friendly. There are 5 steps to create a meta-tech device:
That's it. You can do it at the table and to make sure I didn't bring my personal expertise to the scenario and tilt the odds I had players who I personally knew were very unfamiliar with powers building do several examples and it was maybe 15 minutes at most. GURPS Meta-Tech isn't just some other supplement. It will change how you play the game.
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#50 | |
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Join Date: Feb 2005
Location: Virginia, US
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To have a simple option for handling proprietary spells in Shadowrun? Golden. I also imagine that my Earthdawn conversion is going to see some love from this. |
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| Tags |
| meta-tech, metatronic generators, metatronics |
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