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Old 06-05-2024, 04:51 PM   #21
Jabberwock
 
Join Date: Jun 2024
Default Re: Converting D&D Modules to TFT...

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Originally Posted by tomc View Post
Yep. I don't like having the adventure randomly derailed, or characters we're invested in drop dead because some random goblin got very lucky.

Some people enjoy the tension brought on by the possibility of death in every encounter, some folks see it as anticlimactic. To each his own.
I like the idea of a middle ground, here. No crits but the possibility of a TPK caused by overwhelming odds: that's old school D&D for me. I never use critical hits or fumbles in the regular D&D rules either. I find the D20 much too swingy for that.

I like the quick D6 resolution rather than rolling a dozen 3D6 rolls. I'm likely to use that in my Con games from now on...
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Old 06-05-2024, 07:44 PM   #22
Steve Plambeck
 
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Default Re: Converting D&D Modules to TFT...

I've used the DX is 10, so half of them hit without rolling technique only for swarms of rats, bats, and nuisance critters (I never used the two rats per hex limit.) As to the lack of critical hits happening, I wouldn't call that going too easy on anyone. Any PC that walks away from these types of encounters with only a hit or two is a hit or two closer to death if they next encounter something more dangerous before any healing, and that seems risk enough.
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Old 06-05-2024, 08:25 PM   #23
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Default Re: Converting D&D Modules to TFT...

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Originally Posted by Steve Plambeck View Post
I've used the DX is 10, so half of them hit without rolling technique only for swarms of rats, bats, and nuisance critters (I never used the two rats per hex limit.) As to the lack of critical hits happening, I wouldn't call that going too easy on anyone. Any PC that walks away from these types of encounters with only a hit or two is a hit or two closer to death if they next encounter something more dangerous before any healing, and that seems risk enough.
I'm going to convert other numbers in that range to D6, as well, I think. Rolling a 9 or lower is roughly 35% (roughly 2 in 6), while an 8 is about 10% (or 1 out of 6). Going the other way, you could do 4 out of 6 for an 11, and 5 out of 6 for a 12. Anything better than a 12 doesn't really classify as a nuisance creature and I think a 12 is pushing that definition as well unless you want to stat up some personal guard for a boss goblin.
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Old 06-05-2024, 09:46 PM   #24
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Default Re: Converting D&D Modules to TFT...

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Much of B2 is humanoid danger so not too complex (I’ll keep the orcs D&D classic style thank you - does anyone present TFT orcs as described in ITL??).
Speaking of... my old-school inspired replacement for TFT orcs can be found here.
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Old 06-06-2024, 05:27 AM   #25
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Default Re: Converting D&D Modules to TFT...

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Speaking of... my old-school inspired replacement for TFT orcs can be found here.
Cool! I picked it up. Let me know if there is a newsletter or other releases. Thanks!

I always found it odd that SJ used "Piltdown Man" as an example for Orcs in ITL...even in the late 70's it was long known to be a fraudulent science scandal.

Last edited by Jpot; 06-06-2024 at 05:33 AM.
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Old 06-06-2024, 06:02 AM   #26
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Default Re: Converting D&D Modules to TFT...

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I always found it odd that SJ used "Piltdown Man" as an example for Orcs in ITL...even in the late 70's it was long known to be a fraudulent science scandal.
Perhaps that wasn't true on every Earth, though. The Mnoren had access to infinite parallel realities after all.
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Old 06-06-2024, 07:51 AM   #27
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Default Re: Converting D&D Modules to TFT...

Has anybody done a price comparison chart? It looks like one D&D GP is around $4 Cidri. (I blame the dwarves for overmining. When will the Balrogs shut them down?)
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Old 06-06-2024, 07:19 PM   #28
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Default Re: Converting D&D Modules to TFT...

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Originally Posted by Jabberwock View Post
Just for fun, throw me an AD&D monster that you want to see translated and I'll run it through the program. Then you can critique the results and help me tighten the program up.
Start with the encounters in B2. Goblins, kobolds, orcs, the ogre, bugbears, hobgoblins, the owl-bear and the minotaur.
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Old 06-08-2024, 09:56 AM   #29
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Default Re: Converting D&D Modules to TFT...

I went looking through my list of TFT articles, but the only D&D conversion system I could find was from D&D to Heroes & Other Worlds (HOW), which is TFT-adjacent. I could have sworn when I did the list I came across a conversion system for it, but I can't find anything now. I must have misremembered.

You might try the Alarums & Excursions magazines. I didn't track down all of them yet (because I spent my budget getting access to the other stuff), but it seems like something contributors to that zine would have done. They were freely mixing all of the games they played back then.
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Old 06-08-2024, 10:19 AM   #30
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Default Re: Converting D&D Modules to TFT...

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Originally Posted by AlHazred View Post
I went looking through my list of TFT articles, but the only D&D conversion system I could find was from D&D to Heroes & Other Worlds (HOW), which is TFT-adjacent. I could have sworn when I did the list I came across a conversion system for it, but I can't find anything now. I must have misremembered.
Space Gamer #56 had an article titled "Metamorphosing Monsters: Adapting D&D Creatures to TFT". I did not check to see if that article was included in your very extensive list.
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