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Old 06-08-2024, 05:03 AM   #31
Mark Skarr
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Anders View Post
There's even a GURPS Cthulhupunk book, although good luck finding it. I think it costs more than a $100 on Amazon.
Fortunately, I bought that when it came out so many years ago. I know it won't happen, but I'd love to see that turned into a PDF.
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Old 06-08-2024, 05:14 AM   #32
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by JickOShadows View Post
Now I need to find a group to play this amazing looking niche TTRPG I've never heard of before!
It's a Classic GURPS book.

But yeah; I'm definitely looking to buy this the moment it comes out.
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Old 06-08-2024, 05:29 AM   #33
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Default Re: The GURPS Meta-Tech Hype Thread

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It's a Classic GURPS book.
CthulhuPunk is a Classic GURPS book.

CthulhuTech is a sci-fi/Mecha/Horror setting from Wildfire.

Cthulhu Fthagn --
Is a wonderful phrase!
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Say it and you're crazed!

It means no worries, for the rest of your days!
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Old 06-08-2024, 05:33 AM   #34
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Default Re: The GURPS Meta-Tech Hype Thread

Mettttta-Tech?
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Old 06-08-2024, 06:34 AM   #35
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Default Re: The GURPS Meta-Tech Hype Thread

Frankly, the Origins stuff strikes me as one of those “obvious in hindsight” sorts of things. Of course you can stat up Holy Water as “gear” with a Divine origin, or a Fetish as “gear” with a Spiritual origin. But until someone puts that down in writing, people tend not to think of it.

So, what does the book do that can't be done with “build it as an Advantage with Gadget Limitations, but then reverse-engineer a cash cost for it from the ‘trading points for money’ option”?
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Old 06-08-2024, 07:10 AM   #36
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Default Re: The GURPS Meta-Tech Hype Thread

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So, what does the book do that can't be done with “build it as an Advantage with Gadget Limitations, but then reverse-engineer a cash cost for it from the ‘trading points for money’ option”?
It gives more nuance, as well as options for adjusting pricing and the like. Of course, one of the really good things about it - at least going off the playtest documents - is that it's essentially an expansion of GURPS Powers, GURPS Power Ups 4: Enhancements, GURPS Power Ups 8: Limitations, etc - there are a lot of new options for modifying Advantages, and while they're meant to be used for when an Advantage is granted by gear, they'd work just fine as innate abilities as well. There are also some things that just work for it but would require tortured builds to have powers that do the same thing (well, unless those bits didn't survive editing).
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Old 06-08-2024, 07:56 AM   #37
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Default Re: The GURPS Meta-Tech Hype Thread

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Y'all gonna have to buy the book in numbers to hard to ignore starting out the gate and I can't control that.
Hell, I'll buy ten copies myself if it helps. Twenty copies if it means seeing it in Print-on-Demand sooner :)

As a Powers and RPM fanatic, I am really looking forward to this.
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Old 06-08-2024, 09:52 AM   #38
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Default Re: The GURPS Meta-Tech Hype Thread

At last, a book that will make me a cup of DOOM.

I am so down.
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Old 06-08-2024, 10:10 AM   #39
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Looking forward to the book, I think it's just what I need for my Arcanum campaign :)
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Old 06-08-2024, 12:12 PM   #40
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by J. Edward Tremlett View Post
At last, a book that will make me a cup of DOOM.

I am so down.
Can't wait to see the stats for your Cup o' DOOM!

GURPS Meta-Tech is a must-buy for me as well. I'd love to see the fabled Meta-Tech Items in the future!
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