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Old 06-07-2024, 05:35 PM   #1
whswhs
 
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Default Re: The GURPS Meta-Tech Hype Thread

If there are examples for each TL, shouldn't there be thirteen? TLs go from 0 to 12. . . .
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Old 06-07-2024, 05:36 PM   #2
Christopher R. Rice
 
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by whswhs View Post
If there are examples for each TL, shouldn't there be thirteen? TLs go from 0 to 12. . . .
Yeah, that's a goof. MY brain said "OH! TWELVE. Is TWELVE." Thanks for point this out.
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Old 06-07-2024, 07:11 PM   #3
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Default Re: The GURPS Meta-Tech Hype Thread

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Yeah, that's a goof. MY brain said "OH! TWELVE. Is TWELVE." Thanks for point this out.
Good. There are some interesting possibilities for items of power at the Paleolithic or Neolithic level.

Do you know when publication is anticipated?
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Old 06-07-2024, 07:15 PM   #4
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Default Re: The GURPS Meta-Tech Hype Thread

Oh, I cannot wait. Glad to have a date when it'll be available, but I do wish it were even earlier.
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Old 06-07-2024, 07:26 PM   #5
Christopher R. Rice
 
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by whswhs View Post
Good. There are some interesting possibilities for items of power at the Paleolithic or Neolithic level.

Do you know when publication is anticipated?
Yeah, it was on Kromm's blog: June 27th.

It's also in the original post on the last line. :-)
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Old 06-07-2024, 07:40 PM   #6
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Default Re: The GURPS Meta-Tech Hype Thread

Insta-buy immediately. Can't wait and this thread is hyping me more. And it says VOLUMES that The_Ryujin loves it as much as he clearly does! BOARDING THE HYPE TRAIN NOW!
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Old 06-07-2024, 07:48 PM   #7
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Default Re: The GURPS Meta-Tech Hype Thread

This was only my second playtest, but let me tell you all, it was intense, wild, thorough, creative, *massive*, and just excellent. The passion from everyone to contribute and work things out was incredible, and it was a real privilege to be along for that ride!

This is a paradigm shifter. It gives you, as you would expect from GURPS, tools, but then it goes further and explains how they came about, why they work, and examples aplenty (and for sure there are going to be a lot of folks posting up other examples that didn't make it to print).

The list of origins is long, and and they're not just the same thing with various names as fluff. They have impact. They cross so many genres and concepts and TLs. And, of course, there's details on making your own origins to help you along.

I really recommend checking it out - I promise you'll find some mojo in it :-)
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Old 06-07-2024, 08:16 PM   #8
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Default Re: The GURPS Meta-Tech Hype Thread

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Originally Posted by Christopher R. Rice View Post
Yeah, it was on Kromm's blog: June 27th.

It's also in the original post on the last line.
That's what comes of reading in haste. The publication is slightly before my deadline to submit my current project, to which it's going to be relevant . . .
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Old 06-07-2024, 08:38 PM   #9
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That's what comes of reading in haste. The publication is slightly before my deadline to submit my current project, to which it's going to be relevant . . .
Ahhh. Okay.
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Old 06-07-2024, 08:59 PM   #10
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Default Re: The GURPS Meta-Tech Hype Thread

I made a similar powers-to-prices system for my own games for enchanted items, I'm looking forward to seeing RnP's take on it. Hopefully prices aren't stuck being linear, that never works.
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