Quote:
Originally Posted by tomc
Yep. I don't like having the adventure randomly derailed, or characters we're invested in drop dead because some random goblin got very lucky.
Some people enjoy the tension brought on by the possibility of death in every encounter, some folks see it as anticlimactic. To each his own.
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I like the idea of a middle ground, here. No crits but the possibility of a TPK caused by overwhelming odds: that's old school D&D for me. I never use critical hits or fumbles in the regular D&D rules either. I find the D20 much too swingy for that.
I like the quick D6 resolution rather than rolling a dozen 3D6 rolls. I'm likely to use that in my Con games from now on...