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Old 06-03-2024, 11:09 PM   #10
Jabberwock
 
Join Date: Jun 2024
Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by Jpot View Post
That's funny I'm converting Keep on the Borderlands right now for TFT.
My players are all new to the system. I have personally never run TFT but it's been a long-time wish of mine. A few months ago we played a few nights of Melee/Wizard, and they all had a blast, then we did a short intro one-shot.

We lost 2 players who moved away so now I am down to 3 PCs and trying to find a 4th. They may need to hire some muscle. I want to retain the feel of those early days of D&D Moldvay for them, yet on the TFT engine so I hope I can pull it off. HCobb I will certainly look at your efforts thanks.
I recently purchased ItL and read how SJ suggested for it to be played like the early days of D&D, with a one or more GMs running a large group in an evolving hexcrawl. After having run a few one-off scenarios, and getting the feel for how the game flows, that inspired me to try out TFT for some old school gaming and led to my trying to see how it would work for the classic B2, which I've run quite a bit over 4 decades.

Henchmen and Hirelings are, indeed, a vital part of that experience and that is something else to consider: henchmen would obviously be 32 point characters, but what about hirelings? Normal humans with 30 points and a specific talent set?

When I get a chance I'm going to use the SJ conversion rules to whip up some initial encounters (maybe the Kobolds or Goblins), to test out with a 'typical' party of adventures with a few henchmen and hirlings.
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