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#1 |
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Join Date: Jun 2024
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What it says on the tin: any advice for doing this?
In particular, I'd like to convert B2: Keep on the Borderlands to TFT. Anyone tried that? |
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#2 |
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Join Date: Oct 2015
Location: New England
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Honestly, the easiest thing to do is to go by feel, since TFT and D&D are so radically different. But there are some guides, like this one by Forum regular HCobb.
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#3 |
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Join Date: Sep 2018
Location: North Texas
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The Old School Monsters book helps by providing a few monsters from those old modules and of course you'll want to check out the D&D creature conversion rules in the TFT Companion.
I actually have this same project in my queue, although my goal is bit more ambitious... I'm working to convert the Shadowed Keep on the Borderlands 3rd-party adventure for 5e (it's a more modern take on B2).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#4 |
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Join Date: Sep 2022
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I have converted some D&D modules to TFT over the years, mainly the Freeport setting. Some other adventures too (Red Hand of Doom was one that we tried to convert and played a bit, but then shut it down...)
Main problem we ran into was that the TFT characters were too easily killed compared to a D&D characters. I am now thinking of converting some TFT adventures (bought a bunch of the Gaming Ballistics adventures) over to Barbarians of Lemuria. |
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#5 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
(I started work on a Freeport + Isle of Dread adventure last year, but had to set it aside due to conflicts.)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 06-01-2024 at 07:11 PM. |
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#6 | |
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Join Date: Aug 2004
Location: Pacheco, California
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Quote:
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-HJC |
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#7 | |
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Join Date: Jun 2024
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Quote:
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#8 | |
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Join Date: Jun 2024
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Quote:
I didn't realize the Companion had conversion rules in it. Thanks! Another thing I've been musing about concerning conversions is the mapping. I thought of just replacing the square grid with an underlying layer of hexes in Photoshop rather than rebuilding everything, but not sure whether to go with each hex = 1 MH, or sticking to the smaller 1:1 scale. A lot of the rooms in the Caves aren't really much more than a MH in size. Last edited by Jabberwock; 06-02-2024 at 07:53 PM. |
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#9 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
Apologies... NOT in the Companion but the article can be found in Space Gamer #56 (the PDF is available from the SJG store).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 06-03-2024 at 12:32 PM. |
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#10 | ||
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Join Date: Jun 2024
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Quote:
Quote:
Last edited by Jabberwock; 06-02-2024 at 10:32 PM. |
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