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Old 06-01-2024, 01:26 PM   #1
Jabberwock
 
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Default Converting D&D Modules to TFT...

What it says on the tin: any advice for doing this?

In particular, I'd like to convert B2: Keep on the Borderlands to TFT. Anyone tried that?
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Old 06-01-2024, 02:55 PM   #2
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Default Re: Converting D&D Modules to TFT...

Honestly, the easiest thing to do is to go by feel, since TFT and D&D are so radically different. But there are some guides, like this one by Forum regular HCobb.
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Old 06-01-2024, 04:26 PM   #3
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Default Re: Converting D&D Modules to TFT...

The Old School Monsters book helps by providing a few monsters from those old modules and of course you'll want to check out the D&D creature conversion rules in the TFT Companion.

I actually have this same project in my queue, although my goal is bit more ambitious... I'm working to convert the Shadowed Keep on the Borderlands 3rd-party adventure for 5e (it's a more modern take on B2).
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Old 06-01-2024, 05:57 PM   #4
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Default Re: Converting D&D Modules to TFT...

I have converted some D&D modules to TFT over the years, mainly the Freeport setting. Some other adventures too (Red Hand of Doom was one that we tried to convert and played a bit, but then shut it down...)

Main problem we ran into was that the TFT characters were too easily killed compared to a D&D characters.

I am now thinking of converting some TFT adventures (bought a bunch of the Gaming Ballistics adventures) over to Barbarians of Lemuria.
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Old 06-01-2024, 07:02 PM   #5
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by Sigulf View Post
I have converted some D&D modules to TFT over the years, mainly the Freeport setting.
I'd love to see your Freeport stuff. It would save me a ton of time. ;)

(I started work on a Freeport + Isle of Dread adventure last year, but had to set it aside due to conflicts.)
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Old 06-02-2024, 09:20 AM   #6
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by Shostak View Post
Honestly, the easiest thing to do is to go by feel, since TFT and D&D are so radically different. But there are some guides, like this one by Forum regular HCobb.
I've added a link to SJ's monster conversion guide to my character class adaption guide.
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Old 06-02-2024, 07:40 PM   #7
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by Shostak View Post
Honestly, the easiest thing to do is to go by feel, since TFT and D&D are so radically different. But there are some guides, like this one by Forum regular HCobb.
Thanks, I read that, but it only speaks to 5E classes.
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Old 06-02-2024, 07:42 PM   #8
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by TippetsTX View Post
The Old School Monsters book helps by providing a few monsters from those old modules and of course you'll want to check out the D&D creature conversion rules in the TFT Companion.

I actually have this same project in my queue, although my goal is bit more ambitious... I'm working to convert the Shadowed Keep on the Borderlands 3rd-party adventure for 5e (it's a more modern take on B2).
I saw the OSM book, and I believe that has counters. Do you know which monsters it has in it? Do they redo goblins, for example, or are there just monsters that aren't included in TFT?

I didn't realize the Companion had conversion rules in it. Thanks!

Another thing I've been musing about concerning conversions is the mapping. I thought of just replacing the square grid with an underlying layer of hexes in Photoshop rather than rebuilding everything, but not sure whether to go with each hex = 1 MH, or sticking to the smaller 1:1 scale. A lot of the rooms in the Caves aren't really much more than a MH in size.

Last edited by Jabberwock; 06-02-2024 at 07:53 PM.
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Old 06-02-2024, 08:17 PM   #9
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by Jabberwock View Post
I saw the OSM book, and I believe that has counters. Do you know which monsters it has in it? Do they redo goblins, for example, or are there just monsters that aren't included in TFT?
No alternate goblins (though I tend to prefer TFT's version over those in other systems anyway), but it does add gnolls and flinds to the game. Nearly all of the entries were in the Tome of Horror series by Necromancer Games (now Frog God), but before that most appeared in the AD&D Fiend Folio and Monster Manual II.


Quote:
Originally Posted by Jabberwock View Post
I didn't realize the Companion had conversion rules in it. Thanks!
Apologies... NOT in the Companion but the article can be found in Space Gamer #56 (the PDF is available from the SJG store).
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Old 06-02-2024, 10:27 PM   #10
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Default Re: Converting D&D Modules to TFT...

Quote:
Originally Posted by TippetsTX View Post
No alternate goblins (though I tend to prefer TFT's version over those in other systems anyway), but it does add gnolls and flinds to the game. Nearly all of the entries were in the Tome of Horror series by Necromancer Games (now Frog God), but before that most appeared in the AD&D Fiend Folio.
The Fiend Folio is my favorite AD&D book! Having not only stats, but counters for those makes it a must have when I get some spare dough.


Quote:
Apologies... NOT in the Companion but the article can be found in Space Gamer #56 (the PDF is available from the SJG store).
Got it. Thanks.

Last edited by Jabberwock; 06-02-2024 at 10:32 PM.
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