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#9 |
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Join Date: Jul 2009
Location: Europe
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One idea I've had for a while is to tell the players that the campaign is a [culture A] setting, and build their characters to match that culture. But over the course of the campaign, they slowly discover that the world is actually [culture B], and their culture is really just the "supporting cast" for the world.
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| Tags |
| campaign ideas, infinite worlds |
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