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Join Date: Aug 2004
Location: Saskatoon, SK
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So we have a class of enemies who can teleport, have multiple maneuvers, weapon master, and decent stealth. Most of us PCs can take a hit or two from it and be okay, but not my wizard who is fragile but relies on not getting hit - Shield, Missile Shield, Blink, and Haste primarily. Typically, we allow for hearing vs stealth to get a dodge from attacks from the back which I'm pretty good at but I'm looking at some other solutions.
What are some other options for avoiding these situations or getting out of them? I'm playing a powerful wizard with mad stealth, hearing, bow, outdoor skills. I typically have Great Haste and 11 move so I usually just rely on that and Resist Pain to get out of trouble if I get hit.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Slipstream (Flash Gordon style pulp) |
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