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#1 | |
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Join Date: Oct 2006
Location: Chagrin Falls
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#2 |
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Join Date: Oct 2006
Location: Chagrin Falls
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AS for a reason to exclude gemstone, my first instinct is to simply forbid all translucent crystals... the magic is just too chaotic to make one with any clarity to it, so the result, if you tried, would be a big lump of nano-diamonds (or nano-saphires... whatever).
This can also play into the world building of the magic system if you want, magi use the crystals to amplify their store/power making those stone magically valuable. The next trick will come in when someone tried to find spells to cause the natural conditions to create those stones... You can't magic up a diamond? OK, I'll just create a high temperature, high pressure environment, load it up with carbon and see what develops. A GM would need to nix those spells as well.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#3 |
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Join Date: Aug 2007
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Because the costs are figured for a cubic yard. Not for "as much Earth as would fill a cubic yard in a simpler shape". It would be an adaptation of the Area spell rules (and Earth to Stone admittedly isn't an Area Spell) but I'd charge for each part of a cubic yard your complex shape occupied.
Of course, if you're Shaping Earth into the desired shape and then transforming it you'll be doing ingots of 5 to 20 lbs. This is actually what a spell user would probably be doing. He wouldn't be able to sell a cubic yard of iron. On why the Earth to Stone Spell exists in the first place it's so gurps Magic would ahve a way to emulate original D&D Wall of Stone and Wall of Iron Spells which did ahver a duration of "until dispelled"..
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Fred Brackin |
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#4 |
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Join Date: Feb 2014
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And the "until dispelled" part is crucial to defeating a lot of its uses. Essential Earth press-molded into armor and made into orichalcum-esque armor? A dispel returns it to dirt. Cubic yard of earth or essential earth turned into a cubic yard of opal or emerald to make powerstones? Again, a dispel ruins everything. The bigger problem comes if magic is rare; this is better than changing lead into gold, and no one else may ever call you on it.
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#5 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The simplest fix is to say, "Sure, why not?" and allow "Create X" and "Y to X" spells to work with anything that reasonably falls into the domains of X and Y . . . but also to do what GURPS Dungeon Fantasy and the Dungeon Fantasy RPG do and say that anything created this way lasts for one day unless irreversibly consumed (e.g., air is breathed, water is swallowed, or coal is burned). The spells that do this don't count as "on," nor can they be maintained (or for that matter, canceled early) – they just don't last forever. It follows that Detect Magic, Mage Sight, etc. could distinguish the resulting materials from "natural" ones, so short-term scams would be easy to catch – and in my campaign, ordinary merchants without spells would routinely use a cheap alchemical elixir that works like a counterfeit banknote detection pen!
Could truly permanent creation be possible? Sure. Call it an enchantment version of the same spell, at some huge multiple of the usual energy cost. Even if cubic yards of gold or huge diamonds are possible, I doubt mages would spend months or years investing thousands of energy in the task. If they want to get rich, there are easier ways.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 | |
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Join Date: Dec 2009
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I had the idea to have it randomly revert back after it is hit by a random local no-mana wave (*insert some magical mumbo-jumbo here*). It normally only can happen after a month. This makes eating some magical food fine, but you cannot live on it forever. Conjured valuables (or stone) can be detected by magical aptitude or elixirs and distributing them without consent is punishable as counterfeiting. It might however, still be feasible to create temporary manastones. |
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#7 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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For me, "consumed" is "gone." You eat food, drink water, or breathe air and it's gone, transformed into vital essence. You burn fuel and it's gone, transformed from solid or liquid to gas. Whereas tarnish and patina are just materials getting old and showing the magical traces of their long lifespans.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 | |
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Join Date: Aug 2004
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In general if magic allows creating items of value, you should decide how wealthy you think a creation specialist mage should be, and then either adjust the price of things in-setting to match, or adjust how the spells work so the creation mage won't become wealthier than that.
Given the wide variety of tricks available for offsetting fatigue costs in GURPS Magic, a simple rule that accomplishes the latter is to just set a minimum fatigue cost for creating permanent things with magic equal to the monetary value of the thing. |
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#10 | |
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Join Date: Jun 2006
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Quote:
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-- MA Lloyd |
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| Tags |
| gems, gurps magic, spell |
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