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#11 |
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Join Date: Sep 2018
Location: North Texas
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Actually, I was trying highlight how the TFT weapons table differs from GURPS. I'm OK that TFT uses a derived, but not direct, mapping between weapon damage and ST.
And by "modified by" I was referring to a fairly common house-rule that grants damage bonuses when the character's ST exceeds the minimum required by a particular threshold (usually 2 or 3 points).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#12 | |
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Join Date: May 2024
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Quote:
ST 1-4 - 1d-5 ST 5-8 - 1d-4 ST 9-12 - 1d-3 ST 13-16 - 1d-2 ST 17-20 - 1d-1 (optional: ST 19-20 - 2d-4) ST 21-28 - 2d-3 ST 29-45 - 2d-2 ST 46-57 - 3d-3 +12 ST - +(1d-1) For melee and thrown weapons in the second and third categories, I use +1 damage for every +4 ST above the required minimum, with points of ST above ST 20 counting half and points above ST 30 counting one-third. It's usually better to use a weapon with an higher required ST if one is available. |
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#13 |
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Join Date: Aug 2004
Location: Pacheco, California
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Note that the same club doesn't do more or less damage in other hands.
If you want your giant apprentice to do giant sized damage then she's gonna need a bigger stick. ITL 109: Weight: 3 pounds and up.
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-HJC |
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