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Old 02-24-2024, 02:32 PM   #11
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Dagger by ST

Quote:
Originally Posted by Shostak View Post
à la GURPS.
Actually, I was trying highlight how the TFT weapons table differs from GURPS. I'm OK that TFT uses a derived, but not direct, mapping between weapon damage and ST.

And by "modified by" I was referring to a fairly common house-rule that grants damage bonuses when the character's ST exceeds the minimum required by a particular threshold (usually 2 or 3 points).
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Old 05-17-2024, 07:30 AM   #12
EKB
 
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Default Re: Dagger by ST

Quote:
Originally Posted by David Bofinger View Post
I don't understand this statement. It seems to me we can divide weapons broadly into three categories:
  • Weapons whose damage depends on ST: daggers in HTH, unarmed attacks, clubs, mauls
  • Weapon families with fixed damage independent of ST for any particular weapon, though weapons exist with a range of ST requirements and damages: swords, bows, crossbows, axes, maces, pole weapons.
  • Weapons with only one ST requirement and damage: All the peculiar weapons.
So I would put bows in the same category as swords, not the same category as clubs.
I use the following table for damage based on ST
ST 1-4 - 1d-5
ST 5-8 - 1d-4
ST 9-12 - 1d-3
ST 13-16 - 1d-2
ST 17-20 - 1d-1 (optional: ST 19-20 - 2d-4)
ST 21-28 - 2d-3
ST 29-45 - 2d-2
ST 46-57 - 3d-3
+12 ST - +(1d-1)

For melee and thrown weapons in the second and third categories, I use +1 damage for every +4 ST above the required minimum, with points of ST above ST 20 counting half and points above ST 30 counting one-third. It's usually better to use a weapon with an higher required ST if one is available.
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Old 05-17-2024, 11:51 AM   #13
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Default Re: Dagger by ST

Note that the same club doesn't do more or less damage in other hands.
If you want your giant apprentice to do giant sized damage then she's gonna need a bigger stick.

ITL 109: Weight: 3 pounds and up.
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