Re: Thoughts on Powerstones
For what it is worth, I've been trying to come up with a structure describing a powerstone via GURPS POWERS as well as the powers rules in GURPS CHARACTERS. The foundation for this is the approach that a powerstone is an energy reserve (Magic) worth a base 3 character points per power level, modified by the gadget modifiers for size, steal-ability, and DR 2 or less, for a total discount of -55%.
Any other limitations (such as a quirk) further discounts the power/item. I'll be digging into various sources such as Cunningham's Encyclopedia of Crystal,Gem, and Metal Magic, GURPS CABAL (or GURPS THAUMATOLOGY as you might utilize) and give some structure for use with powerstones.
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