Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-16-2024, 07:06 PM   #32
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Martial Arts Abilities

Quote:
Originally Posted by TippetsTX View Post
I have something similar that are called 'Traits'. Mine aren't selectable, though. Most are baked into specific racial or cultural profiles.
I neglected to say, but most (all but one) of my "Innate Abilities" were written up to codify those "perks" the non-human races start with. I gave Giants KEEN SMELL because they didn't have anything and because, well, y'now, that fee-fi-fo-fum business :)

Quote:
Originally Posted by TippetsTX View Post
Another solution that wouldn't require any change to the game's framework (though I wouldn't use it myself) is a wish. I could see a GM allowing a Lesser Wish (available for the low price of 500 XP) to grant a one-time or limited-use power. A Greater Wish could make such abilities permanent, although I could also see a demon having a field day re-interpreting something like "I wish to have a power allowing me to float across rooftops and treetops".
Look, up there in the sky, it's a bird? it's a birthday baloon? It's flailing its arms a lot and crying for help.

Oh that's just Joe -- I told him to be careful with that wish.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.