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#31 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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So when you said this:
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So assuming I got that right, when you say: Does that mean you see a difference between supernatural talents on the one hand and powers like those in the article on the other, and you think the first one is bad and the second is OK? If so, what's the difference? |
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#32 | |
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Join Date: Sep 2018
Location: North Texas
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So your question doesn't have an answer for me because I don't want there to be "supernatural talents" in the game. I want talents to only represent natural capabilities, some on the high end of course, but all of them representing achievable, non-magical skills and abilities. It's not an issue of 'good' or 'bad', it's just a design line that I don't want to cross... one bucket for talents (temporal), one for spells (magical), and one for a third category that is blend of both... or neither.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#33 | ||
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Join Date: Jun 2019
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That said I'm completely in favor of a third category, or a fourth or even a fifth of capabilities that would never get classed as "Spells" or "Talents", even if they share some of the same game mechanics. Heck, I even have a supernatural ability (among what you'd call my own "TFTe" project rules) that's a case in point called HEALER. It can't be learned as a "Talent", nor is it a "Spell". A character has to be born with it (meaning it can't be taken after character creation). The HEALER can perform a "laying on of hands" on a wounded figure, converting damage hits to fatigue hits. I don't call things like that "Talents" or skills or "Spells", I call them INNATE ABILITIES. That one, HEALER, is supernatural but there can be other INNATE ABILITIES that are purely natural, or straddle the line between natural and magical. Some other examples from my rules are KEEN SMELL, and DEPTH SENSE. By definition my INNATE ABILITIES are capabilities you have to be born with and generally can't be learned later. So they aren't "Talents" but I borrow the game mechanic to regulate "Talents" and set a cost in talent/memory points to pay for them, but again that payment must be at character creation and they can't be learned later. Being born with one means you can't learn as many other things later, just to maintain balance. Doesn't have to be that mechanic, it's just what I went with. Equally valid might be to charge an attribute point at character creation for any "special powers". Just so advantages are paid for with disadvantages, we can add all kinds of things to TFT without breaking the game. Hope I don't confuse anyone with terminology. Especially in the discussion we're having here there are a lot of words that have both general meanings and specific in-game rules meanings. I've got to remind myself I should use ALL CAPS when I mean something strictly as a rules term.
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"I'm not arguing. I'm just explaining why I'm right." |
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#34 | |
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Join Date: Sep 2018
Location: North Texas
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But circling back to the topic of this thread, I can certainly understand why someone would prefer not to add a new character option for supernatural abilities that do not operate like spells. Many of the techniques we see in wuxia movies don't diminish the character’s overall power-level which is essentially what spells do, right? Thus, if those are part of the campaign's theme, you'll need another way to present them. Talents can provide a channel for that if you're OK with stretching their definition and usage. Another solution that wouldn't require any change to the game's framework (though I wouldn't use it myself) is a wish. I could see a GM allowing a Lesser Wish (available for the low price of 500 XP) to grant a one-time or limited-use power. A Greater Wish could make such abilities permanent, although I could also see a demon having a field day re-interpreting something like "I wish to have a power allowing me to float across rooftops and treetops".
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-16-2024 at 09:29 AM. |
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#35 | ||
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Join Date: Jun 2019
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Oh that's just Joe -- I told him to be careful with that wish.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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