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#7 |
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Join Date: Oct 2006
Location: Chagrin Falls
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FWIW I prefer to generalize the Powerstone idea to 'item of appropriate value, form, and function' whether it is stone or not. Gems add value (and thus capacity) at a very light weight and are thus good choices for traveling magi. However, looking at things like sacred architecture, silver pentagrams, druidic groves, special dwarven alloys, the bones of a dragon, and all manner of other things that might make good repositories of magical power in a game means, to me, that a strict limitation to stones is not just unnecessary, but overly restrictive for a generic system.
I follow a similar thought process with Staff and Scroll spells. There is just too much storytelling potential being dismissed with those requirements. YMMV
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| magic, powerstone, powerstones, variant rules |
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