|
|
|
|
|
#1 |
|
Join Date: Oct 2006
Location: Chagrin Falls
|
FWIW I prefer to generalize the Powerstone idea to 'item of appropriate value, form, and function' whether it is stone or not. Gems add value (and thus capacity) at a very light weight and are thus good choices for traveling magi. However, looking at things like sacred architecture, silver pentagrams, druidic groves, special dwarven alloys, the bones of a dragon, and all manner of other things that might make good repositories of magical power in a game means, to me, that a strict limitation to stones is not just unnecessary, but overly restrictive for a generic system.
I follow a similar thought process with Staff and Scroll spells. There is just too much storytelling potential being dismissed with those requirements. YMMV
__________________
Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
|
|
|
|
|
#2 | |
|
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Quote:
With the caveat that they should all remain thematically appropriate and individual campaigns should have limits.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
|
|
|
|
|
#3 |
|
Join Date: Jun 2006
Location: The Great White North
|
My thought was to make them cardinal gems, one for each of the elements. But fitting them to the schools of magic will require some imagination.
__________________
How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
|
|
|
|
|
#4 |
|
Join Date: Aug 2004
|
For what it is worth, I've been trying to come up with a structure describing a powerstone via GURPS POWERS as well as the powers rules in GURPS CHARACTERS. The foundation for this is the approach that a powerstone is an energy reserve (Magic) worth a base 3 character points per power level, modified by the gadget modifiers for size, steal-ability, and DR 2 or less, for a total discount of -55%.
Any other limitations (such as a quirk) further discounts the power/item. I'll be digging into various sources such as Cunningham's Encyclopedia of Crystal,Gem, and Metal Magic, GURPS CABAL (or GURPS THAUMATOLOGY as you might utilize) and give some structure for use with powerstones. |
|
|
|
|
|
#5 | |
|
Join Date: Jun 2013
|
Quote:
EDIT: Just noticed your other thread... you can probably largely disregard this post.
__________________
GURPS Overhaul |
|
|
|
|
|
|
#6 | |
|
Join Date: Aug 2004
|
Quote:
:) |
|
|
|
|
![]() |
| Tags |
| magic, powerstone, powerstones, variant rules |
|
|