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Old 05-14-2024, 06:39 AM   #12
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Martial Arts Abilities

I tried to separate Unarmed Combat from HTH (which after all is mostly conducted with daggers anyway). But now I think some of my HTH talent (see below) needs to be in Wrestling and require your hands free. Just not sure how much.

Quote:
When a figure attempts to enter HTH with another, if one has Hand-to-Hand talent and the other does not, then instead of just rolling one die (as described in ITL 116‑7) roll two dice (rerolling 6s if from behind) and allow the figure with the talent to choose which roll applies.
Enemy figures do not receive the +4 DX bonus for the target being in HTH if the target has the Hand-to-Hand talent.
A figure with Hand-to-Hand talent does +1 damage in HTH attacks.
Hand-to-Hand talent has the same effect on pinning attempts (ITL 117) as a level of Unarmed Combat.
If attempting to disengage from HTH combat (ITL 117), roll one less die. Roll one more die if an enemy in the hex has this talent.

Last edited by David Bofinger; 05-14-2024 at 10:30 AM. Reason: non-breaking space rendered as asterisk
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