05-13-2024, 02:17 PM
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Join Date: Aug 2004
Location: Pacheco, California
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Hexagram #12 comments
- Letters: Agree with Summons as purely magical creations so that summoned archers don't leave arrows behind when they vanish, etc.
- Hunger and Thirst Guidelines:
- Potion weights aren't given anywhere, but a gas bomb takes five doses (and stuff) and puts this in a glass container for a total weight of 2 pounds. So I generally rule that one dose is around 3 oz.
- What are the water requirements of smaller than human PCs? (Perhaps scale thirst requirements with armor weight multiples for size?)
- Spells: See ITL 155 for maximum wizard fatigue per day, and don't forget losses from missed castings.
- I've always seen Stalwart as sunscreen, not emergency rations. (I suggest that using Stalwart eliminates any excess thirst penalties for hot environments etc., leaving the target at their usual gentle climate food and water needs.)
- Three Fellow Guests:
- None of the guests seem to have backpacks, saddle or other bags to store their stuff in?
- Very fine weapons have +2 damage, well balanced weapons are +1 to hit.
- Stick should be noted as a common variant of the Unicorn Horn enchantment.
- A staff does 1d+1 damage when used as a mundane 1-handed club at ST 11
Last edited by hcobb; 05-13-2024 at 02:26 PM.
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