Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-13-2024, 03:21 AM   #33
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Martial Arts Abilities

Quote:
Originally Posted by TippetsTX View Post
It's a ladder if you want to climb all the way to the top of a single portfolio, but most players will typically mix and match Powers from different portfolios
Sure. Have enough ladders and glue them together side by side and you've got a cliff. I guess what I'm saying is that I like the biggest ladders split up, and I think Unarmed Combat is a pretty big one, it's certainly expensive enough. It's also a defining ability - the first line of a character's description could be that they fight unarmed.
David Bofinger is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.