Quote:
Originally Posted by TippetsTX
|
You probably won't be surprised to hear that I don't want to have a ladder which leads you through different elements in an order chosen by the game designer. That's OK in a story where there's only one avatar and the reduction in agency is no big deal, but IMO it's bad in an RPG.
I want different characters to purchase different subsets of the menu. If there's five elements then I want them to be able to choose to specialise in the one or several they prefer.