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#1 |
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Join Date: Jan 2018
Location: Sydney, Australia
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The more fantastic martial arts movies allow martial artists to do some crazy stuff. For instance, in one scene of Crouching Tiger Hidden Dragon two characters run across the forest on the tips of the trees, fly through the air, run on water, etc. What should the crazy abilities be?
Last edited by David Bofinger; 05-12-2024 at 08:46 AM. Reason: typo |
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#2 |
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Join Date: Dec 2021
Location: Indiana
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The movies do get carried away, don't they?
Even with my more inclusive interpretation of the TFT Unarmed Combat Talents, nothing like that would occur without magical help. |
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#4 |
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Join Date: Jan 2018
Location: Sydney, Australia
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I think a lot of movie martial artist abilities could be explained by a limited anti-gravity like a gargoyle's. It would let them leap from ground floor up to a first floor, or walk on trees, or balance on someone else's sword as in Kill Bill 2.
So my theory is that the secret ingredient of those martial arts dojo communal breakfasts is gargoyle gall bladder. |
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#5 |
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Join Date: Sep 2018
Location: North Texas
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I model wuxia-style abilities using a combination of Spells and Powers in my game.
See the thread for my 'Mystic Monk'... https://forums.sjgames.com/showthread.php?t=161578
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#7 |
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Join Date: Jan 2018
Location: Sydney, Australia
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Second draft:
Delete the ladder:
Break up the Unarmed Combat into tracks for boxing...
Last edited by David Bofinger; 05-12-2024 at 07:17 PM. Reason: correction |
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#8 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
I want different characters to purchase different subsets of the menu. If there's five elements then I want them to be able to choose to specialise in the one or several they prefer. |
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#9 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
No character is ever locked into specific progression path unless they choose to do so. It's also worth noting that you don't have to aquire both Powers from a lower tier in order to select one from the next tier up. And also, also... my framework allows for as many (or as few) Power sets as the GM wants for their campaign. Creating new UC-themed portfolios wouldn't be difficult.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-12-2024 at 08:56 PM. |
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#10 |
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Join Date: Jun 2019
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I've written my own simplified replacements for all the UC talents, still dithering with the names:
Nothing as major added as in Crouching Tiger Hidden Dragon, but I will be writing rules for the Master/MA3 level to include running straight up walls (about 12 ft?) jumping roof-to-roof (also about 12 feet?), and walking/running along tightropes -- those seem like they should be automatic advantages at the Master level. Totally separate from those and from each other I've come up with
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 05-13-2024 at 03:09 AM. |
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