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Old 05-08-2024, 12:46 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Illusion Trap

  1. The scenario is that the wizard has a small head start and runs up to a bend in the corridor which is two hexes wide.
  2. She casts Shadow in one of these hexes.
  3. She casts an illusion of an octopus with three spears in the shadow hex
  4. She casts Mage Sight on herself then runs off
A few turns later some guards reach this Illusion Trap and face the following:
  1. If they shoot into the shadow from a distance at the unseen illusion their shots are at -6 DX vs a dodging target.
  2. If they run up next to the shadow hex the Octopus counter is placed on the board, engages them to a stop, and does a triple set vs charge of adjDX 17 for 2d6 on each attack. This strikes first and the guards can't disbelieve because they moved more than one hex.
  3. If they stop two hexes away they get triple jabbed and most likely fall over.
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