- The scenario is that the wizard has a small head start and runs up to a bend in the corridor which is two hexes wide.
- She casts Shadow in one of these hexes.
- She casts an illusion of an octopus with three spears in the shadow hex
- She casts Mage Sight on herself then runs off
A few turns later some guards reach this Illusion Trap and face the following:
- If they shoot into the shadow from a distance at the unseen illusion their shots are at -6 DX vs a dodging target.
- If they run up next to the shadow hex the Octopus counter is placed on the board, engages them to a stop, and does a triple set vs charge of adjDX 17 for 2d6 on each attack. This strikes first and the guards can't disbelieve because they moved more than one hex.
- If they stop two hexes away they get triple jabbed and most likely fall over.