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#18 | |
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Join Date: Jun 2013
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Quote:
As for the arm hole, Low Tech actually has rules for targeting that, although you have to do it purposefully. You could probably rule that, on a hit from the side to the Shoulder*, if the shot does enough damage to blow through the arm (presumably the crippling threshold), there's a 1/6 chance that it will go through the armpit hole, striking the Vitals. *Technically, this could be a hit to the upper part of the upper arm, but I feel it would be too likely if there's a chance to hit it with a hit to the shoulder as well as with a hit to the upper arm. I think most pauldrons cover the very top of the upper arm anyway, even if they are only statted as protecting the shoulders. Of course, I think that, realistically, APHC doesn't actually manage double penetration; a divisor of around (1.5) may be more realistic, but GURPS is loathe to divide by 1.5 (or 7). That would put the WM at around 0.125, halfway between TL 8 and TL 9. Or maybe APHC is something more like (1.8), which would be a WM closer to 0.12.
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GURPS Overhaul Last edited by Varyon; 05-08-2024 at 08:28 AM. |
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| Tags |
| armor, high-tech, ultra-tech |
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