Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-05-2024, 10:54 AM   #17
malloyd
 
Join Date: Jun 2006
Default Re: Hermetic Astrology on other planets

Quote:
Originally Posted by Anders View Post
I'd count being on Mars as giving +1 on 'Martian' spells and -1 on 'Venusian' elements. Not go overly complicated.
Alternately perhaps all mortal magic depends on being in the terrestrial realm where there is a mixture of the classical elements (or decanic influences or whatever), and as soon as you leave the sphere of fire and enter the ether of the celestial realm, it all fails. Everything in the Heavens is deterministic and set by God. You simply can't cast spells on Mars (or anywhere outside the innermost edge of the lunar orbit). At least not without Divine Intervention, in which case they do whatever God wants them too.

Edit: for that matter, everything being deterministic, maybe you can't even [want] to cast spells in the Celestial Realms. If the motion of the heavens are entirely controlled by God and themselves forecast everything, you may no longer possess free will should you enter them, lest your actions somehow alter the future by changing said motions.
__________________
--
MA Lloyd

Last edited by malloyd; 05-05-2024 at 10:58 AM.
malloyd is offline   Reply With Quote
 

Tags
magic, opio, ritual magic, rules variant, thaumatology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.