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Old 05-03-2024, 03:35 PM   #1
DouglasCole
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Default Re: Martial Arts: Points vs. Ranks

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Originally Posted by Whitewings View Post
For purpose of this post, I'm assuming that putting one point each into each of a style's skills and techniques (not including optional or cinematic), and buying the Style Familiarity perk, is equivalent to first dan. So I'm thinking that, since these ranks are more than anything a measure of skill, each time the skills and techniques go up one level, that's another dan. When the techniques max out, then two levels in the skills equate to another dan. Does this sounds reasonable? In some fiction, boasting, including about one's ranking, is fairly common, and I want to connect it to the mechanics.
Ultimately this won't work well. It was attempted in the third edition martial arts book and didn't really work there either.

Belt ranks are only occasionally correlated with actual fighting ability or ability to win tournaments in sparring, forms, or whatever.

There are some BJJ schools where the requirement to advance a belt rank is to defeat all of those of lesser rank in class that day in a continuous grappling match.

Anyway, I'd not go here. If you MUST, look for a copy of the 3E version which did try and match skill with belt ranks.
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Last edited by DouglasCole; 05-03-2024 at 04:22 PM.
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Old 05-03-2024, 04:18 PM   #2
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Default Re: Martial Arts: Points vs. Ranks

All right. I won't worry about it then.
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Old 05-03-2024, 04:25 PM   #3
DouglasCole
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Default Re: Martial Arts: Points vs. Ranks

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All right. I won't worry about it then.
In many ways, you can just price it as a form of Courtesy Rank if it's important in the campaign. The best way here is probably to look at points in Savoir-Faire (Dojo/Dojang/Salle/School) as a required buy-in, and charge a 0-point perk for a color belt, a 1-point perk for 1st dan rank, and maybe another point for licensed/certified instructor, one more for some sort of "master" rank, and then if you really must, you'll probably tack on appropriate Reputation or Wealth-like advantages/disadvantages for owning or running a school or sect.

But since you can absolutely have "bullshido" multimillionaire school owners, or those who are brutally tough fighters but uncertified, I'd leave this unmoored from character fightin' skill unless the universe cosmology works otherwise.
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Old 05-03-2024, 05:03 PM   #4
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Default Re: Martial Arts: Points vs. Ranks

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Ultimately this won't work well. It was attempted in the third edition martial arts book and didn't really work there either.

Belt ranks are only occasionally correlated with actual fighting ability or ability to win tournaments in sparring, forms, or whatever.

There are some BJJ schools where the requirement to advance a belt rank is to defeat all of those of lesser rank in class that day in a continuous grappling match.

Anyway, I'd not go here. If you MUST, look for a copy of the 3E version which did try and match skill with belt ranks.
Often belts correlate with "time in class" or "ability to pay for exams" and we all know someone who has ten years of experience, its just the same one year of experience ten times over. They were basically introduced in the 20th century as part of the massification and depersonalization of martial arts instruction. Before then, there were not many instructors who did not have a good idea of the capabilities of every student, and if a school had a system of ranks it tended to be simple like "newbie, allowed to do dangerous training or competition, assistant instructor, master."

I agree that Courtesy Rank would be a great mechanic.
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Last edited by Polydamas; 05-03-2024 at 05:09 PM.
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Old 05-03-2024, 06:03 PM   #5
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Default Re: Martial Arts: Points vs. Ranks

Belt ranks come from judo, and were based on a formal graduation in certain techniques and activities. Other martial arts adopted the same concept, often superficially. Karate and TKD in particular have a lot of different organizations, schools, and such, and many forms are little more than fitness franchises.

In 6th grade, I got into a scuffle with a kid who had a black belt in Tae Kwon Do. He threw me. After that, I got up and put him down a couple of times through a combination of moves I had gleaned from "teach yourself karate" manuals and fighting dirty. I think you really have to wonder how a 13-year-old kid, not a prodigy with gifted teachers, gets a black belt in the first place.

To be really blunt, I think most intermediate ranks and leading up to the black belt, in most schools, are mostly about a moderate investment in whatever Art or Sport version of the skill the school teaches, a point or two in techniques, and Savoire-Faire (dojo). A black belt is nothing; I'd say it comes free with the Style Familiarity. Additional ranks, awarded by high-ranking people in your art, might count as a Courtesy Rank in a campaign where that's relevant.

I think in a good school, one point in each skill, one or two point in techniques (esp. Breakfall in a style that features that prominently) and SF, plus some good skill rolls over the course of a few years is probably a fair baseline. In a not so good school, I think all you can assume is a couple of points in something, and paying their fees regularly. In a traditional, rigorous school, a few points where and there might be enough for your black belt, but additional ranks will require increasingly serious demonstrations of ability. in some MMA schools, you may be required to show the ability to reliably take down junior students. In a kickboxing-oriented school, you might lag in traditional skills and may be only 1st or 2nd dan, but have many points invested in skills and techniques needed to compete and win.
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Old 05-03-2024, 09:12 PM   #6
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Default Re: Martial Arts: Points vs. Ranks

[QUOTE=DouglasCole;2524030f you MUST, look for a copy of the 3E version which did try and match skill with belt ranks.[/QUOTE]

Just for the record, 3e measured "Skill" by absolute levels and not "levels v Attribute". I think 1st Dan was skill-15 or 16. It was a talking point that this was about as low a Skll level as should try to use your skils for Real World self sefense.

After 1st dan at 15, 3e added another Dan every 2 levels with 10th dan at 35. 3e wasn't as shy about ultra-high levels. If you had to do this 1 Dan at every level after 15 with 10th Dan at 24 might be a slightly better fit for 4e. Skill-24 ought to be plenty legendary.
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Old 05-03-2024, 09:32 PM   #7
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Default Re: Martial Arts: Points vs. Ranks

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After 1st dan at 15, 3e added another Dan every 2 levels with 10th dan at 35. 3e wasn't as shy about ultra-high levels. If you had to do this 1 Dan at every level after 15 with 10th Dan at 24 might be a slightly better fit for 4e. Skill-24 ought to be plenty legendary.
As that was also a time of 8/level costs for physical skills, that's quite the point investment.
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Old 05-03-2024, 10:13 PM   #8
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Default Re: Martial Arts: Points vs. Ranks

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As that was also a time of 8/level costs for physical skills, that's quite the point investment.
Yes, but he got stuff like extra attacks for it. If I remember right Skill-35 might have been 8 per round. Damage bonus was also based on Skill level and 35 would have been +7
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Old 05-04-2024, 08:33 AM   #9
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Default Re: Martial Arts: Points vs. Ranks

Also of note is that you aren't required to, and should not, put points in every technique of a martial art.
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Old 05-04-2024, 02:31 PM   #10
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Default Re: Martial Arts: Points vs. Ranks

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Also of note is that you aren't required to, and should not, put points in every technique of a martial art.
Personally, to me, this is very subjective. For the most part, I agree, especially from a mechanics perspective, however that really depends on the guidelines of the game IMHO.

Example: It is almost always better to raise your skill instead of several different techniques, from a CP perspective, just like raising you DX can be better at times.

However, one of the last games I was involved in was a more grounded supernatural style game. We used KYOS and had accepted benchmarks for things. Att. of 11 was above average, 12 meant people noticed it, 14 meant "why in the world are you in THIS department and not in some special government center..." Skills at 12 were expected from most professionals and higher than that was noticeable. GM set a skill cap at creation to manage breadth of character and to keep the superhero level skills down at first.

This type of game, mechanical optimization would come second to maintaining setting expectations. We all agreed to it and, at least for us, it was far more entertaining/enjoyable than the games we've had playing too much with CP efficiency.

Now, that being said, back to the OP. If belt levels and ranking are important, then I agree with the one idea of a type of Courtesy Rank. However, if a mechanic is preferred, you could always set it up like the way Martial Arts tracks your access to Style Perks. Associate every X number of points in style skills, advantages and perks as opening up the opportunity to "rank up" as you will. You can also set minimum Skill level requirements as well to qualify, say Skill rank of 12 or possibly DX+2 as minimum for 1st or 2nd Dan, etc. This way, no two ranked Dan will necessarily have the same exact abilities, but can at least meet a minimum level of requirements that you set.

Last edited by Jareth Valar; 05-04-2024 at 02:38 PM.
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