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Old 05-02-2024, 05:50 PM   #13
KeplerMine
 
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Join Date: Mar 2021
Location: Westport
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

My player found one problem with Incantations mechanics while reading the book.

The problem is that the caster can prepare a complex ritual, which for example will be cast at 6 (because of modifiers), and even if he fails it, he still attaches it, even if in a normal situation he would not have been able to create it.
He can then cast that ritual with only a -3 modifier instead of say -10. And that looks like a bug.

Was it intended that way, and if not, how can it be fixed?
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