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#221 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#222 | |
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Join Date: Jun 2006
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And for the most part nobody cares too much about anything you keep completely private. Though that's a little less true - a few people do feel a need to pry into private stuff. Mostly the ones that qualify as "militant", which is one of the things that makes them unpopular.... In any case, it's not a feature of the atheism, but the modifier.
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-- MA Lloyd |
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#223 | ||
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Join Date: Jun 2013
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To be clear, my statement was less about what atheists are than about what they are perceived to be (that is, argumentative antitheistic zealots). As my experience is that stating I'm an atheist seems to make people think I'm something other than what I am, I've opted to just skip that using the more neutral term, agnostic.
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GURPS Overhaul |
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#224 |
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Join Date: Nov 2004
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Religion, like other social characteristics, is highly contextual and will represent different GURPS traits based on that. E.g.,in one place,wearing a symbol of a local religion is totally ordinary, everyone does it, and not doing so is a quirk. In another place, which may have the same dominant religion/sect, people are less demonstrative about it, and visibly wearing the symbol all the time is a Quirk. And of course in a third place with a different main religion, wearing that symbol might be a full-blown Social Stigma.
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#225 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#226 |
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Join Date: Jun 2006
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There are lots of real world examples too, with the most familiar ones that aren't actually a bestowed rank being pilgrimage badges. Medieval palmers likely qualify for Social Regard in the West.
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-- MA Lloyd |
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#227 |
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Join Date: Apr 2024
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Get away, get aWAY, GET AWAY!!!
Whenever an opponent is close to you (close combat- but your character can have more of a distance needed), you must spend your turn either making them keep their distance (gust of wind, anyone?) or by backing away. |
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#228 |
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Join Date: Apr 2019
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I think that would be Dread (Combat Opponents, Very Common) [-30].
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#229 | |
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Join Date: Apr 2005
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OTOH, regularly using the Retreat maneuver when you don't have to (e.g., to get back into range when you're using a weapon with Reach 2,3) would be the Signature Move quirk. But that's just a strong preference rather than a requirement. |
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#230 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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A fashionista with the quirk: Dislikes wearing the same outfit twice.
A teen character I was making today just organically decided she wanted not just a career in design but also can't leave well enough alone with her own clothes. She needs to constantly tweak her own on the daily, mixing, matching, and adjusting.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| quirks |
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