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#11 | |
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Join Date: Apr 2005
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Quote:
In most parts of the world being a "militant atheist" can get you killed right up until modern times, although being "secretly atheist" or "secretly agnostic" is likely to be nothing more than a Feature as long as you can go through the motions of being devout and it otherwise doesn't affect your life. (E.g., there was a medieval bishop who made the shocking deathbed confession that he never really believed in god, he was just in the Church for the benefits it provided.) In fantasy campaigns where gods really exist, atheism or agnosticism is a really bad idea and might be grounds for traits such as Divine Curse. In places where religious pluralism is the norm and religious intolerance is penalized, being an atheist is just a quirk or a feature unless you're annoying about it. ("I'm an evangelical agnostic! I'm not sure that God exists and I'm not sure that you should believe in His existence either!") The point at which a potential Social Stigma stops being a problem for you and turns into a problem for those who would stigmatize you is up to the GM. In some cases, it's a two-way street, particularly if the group you stigmatize is extremely rare or hard to detect. Thus, Aetheist (or whatever) and Hates Aethists (or whatever) could both be valid Quirks. Too limited to be a meaningful Quirk, especially in games where customized equipment is the norm or where it's extremely easy to alter standard gear. A more generic "Hard to Fit" quirk, which requires all but the loosest clothing and gear to be custom-made or altered to fit, would be a solid quirk, however. Last edited by Pursuivant; 04-28-2024 at 09:01 AM. |
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| quirks |
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