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Old 04-26-2024, 09:57 AM   #1
hcobb
 
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Default Exhaustive list of non-spell fatigue costs?

Has anybody put together a list of all the places in the rules and published adventures where non-spell fatigue adjustments are listed?
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Old 04-26-2024, 10:54 AM   #2
TippetsTX
 
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Default Re: Exhaustive list of non-spell fatigue costs?

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Originally Posted by hcobb View Post
Has anybody put together a list of all the places in the rules and published adventures where non-spell fatigue adjustments are listed?
Isn't that your job?
;)
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Old 04-26-2024, 03:19 PM   #3
Axly Suregrip
 
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Default Re: Exhaustive list of non-spell fatigue costs?

Notes on Fatigue:

LOST:
. Casting/Maintaining Spells; Failed spell casting costs 1 ST (except missile spells); Critical miss spell casting; Powering magic items (ITL 15, 135 & 144)
. Target of Drain Strength spell (5 ST drain gives 1 ST). (ITL 24)
. Carrying more then 10x ST (up to 15x). Cost 1 ST / 2 minutes. Max is 10 minutes (5 ST). (ITL 65)
. Running up stairs or quickly climbing up shafts: 1 ST/turn. (ITL 70)
. Tunneling: 4 ST / hour. (ITL 71)
. Damage to Wights. Only applies to wights. (ITL 84)
. Pulling self up from hang on a ledge. Failed 4/ST results in 1 fatigue. May attempt 1/turn. (ITL 104)
. After berserking frenzy ends: -2 ST of fatigue. May kill him. (ITL 121)

RECOVERY:
. Recovery from fatigue at 1 ST / 15 minutes of rest. (ITL 9)
. Casting Drain Strength spell on victim (gives 1 ST for every full 5 ST drained). (ITL 24)
. Healing potion. (ITL 147)
. Staff's mana can be used to recover from fatigue. (ITL 148)
. Powerstone can be used to recover from fatigue. (ITL 163)
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Old 04-26-2024, 03:20 PM   #4
Axly Suregrip
 
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Default Re: Exhaustive list of non-spell fatigue costs?

Of course magic item creation also creates fatigue, but it is essentially spell casting that is measured over weeks instead of turns.
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Old 04-27-2024, 12:51 AM   #5
Steve Plambeck
 
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Default Re: Exhaustive list of non-spell fatigue costs?

Quote:
Originally Posted by Axly Suregrip View Post
Notes on Fatigue:

. Staff's mana can be used to recover from fatigue. (ITL 148)
Sure about that? That doesn't seem to be on ITL 148, and if it's somewhere else I can't locate it.
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Old 04-27-2024, 03:11 AM   #6
hcobb
 
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Default Re: Exhaustive list of non-spell fatigue costs?

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Originally Posted by Steve Plambeck View Post
Sure about that? That doesn't seem to be on ITL 148, and if it's somewhere else I can't locate it.
c.f. https://thefantasytrip.game/resources/errata/
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Old 04-27-2024, 09:06 AM   #7
larsdangly
 
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Default Re: Exhaustive list of non-spell fatigue costs?

A good topic! I feel like fatigue costs are a great 'currency' for introducing practical, quantitative costs and risks to all sorts of issues that come up in overland adventure, traps, saving throws, etc.
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Old 04-27-2024, 10:46 AM   #8
TippetsTX
 
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Default Re: Exhaustive list of non-spell fatigue costs?

And for anyone interested in expanding fatigue-inducing elements in the game, take a look at this...

Increasing Fatigue?
https://forums.sjgames.com/showthread.php?t=194816
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Old 04-27-2024, 04:27 PM   #9
hcobb
 
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Default Re: Exhaustive list of non-spell fatigue costs?

Obscure fatigue loss cases:

  • The Chaos Triads (various strange things)
  • Fire in the Temple (heat and gas exposure)
  • Amazons of the Sky Turtle (Sleep Weapon Potion)
  • Ardonirane (puzzle traps)
  • Old School Monsters (Executioner’s Hood, Bolt Wurm)
  • Bestiary (Mana sponge, vampire man o’ war, shadow sharks)
  • Decks of Destiny treasure cards (Restorative potion)
  • Book of Unlife
  • Tipping the Scales (lack of sleep)
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Old 04-27-2024, 05:21 PM   #10
Steve Plambeck
 
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Default Re: Exhaustive list of non-spell fatigue costs?

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Originally Posted by hcobb View Post
Thanks Henry!
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