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#3 |
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Join Date: Jun 2018
Location: Durham, NC
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Notes on Fatigue:
LOST: . Casting/Maintaining Spells; Failed spell casting costs 1 ST (except missile spells); Critical miss spell casting; Powering magic items (ITL 15, 135 & 144) . Target of Drain Strength spell (5 ST drain gives 1 ST). (ITL 24) . Carrying more then 10x ST (up to 15x). Cost 1 ST / 2 minutes. Max is 10 minutes (5 ST). (ITL 65) . Running up stairs or quickly climbing up shafts: 1 ST/turn. (ITL 70) . Tunneling: 4 ST / hour. (ITL 71) . Damage to Wights. Only applies to wights. (ITL 84) . Pulling self up from hang on a ledge. Failed 4/ST results in 1 fatigue. May attempt 1/turn. (ITL 104) . After berserking frenzy ends: -2 ST of fatigue. May kill him. (ITL 121) RECOVERY: . Recovery from fatigue at 1 ST / 15 minutes of rest. (ITL 9) . Casting Drain Strength spell on victim (gives 1 ST for every full 5 ST drained). (ITL 24) . Healing potion. (ITL 147) . Staff's mana can be used to recover from fatigue. (ITL 148) . Powerstone can be used to recover from fatigue. (ITL 163) |
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