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Old 04-23-2024, 10:14 AM   #1
Silverblade
 
Join Date: Nov 2004
Location: Germany
Default Re: Sorcery Techniques for Hard Core Improvization

Extra Will is [5]. Extra Will (-xx%, Limitation: only for Hardcore Improvisation) would make it even cheaper (not sure by how much), plus you wouldn't have the bookkeeping on various techniques.

I think Sorcery techniques would make it more complicated, and even more expensive in the long run....
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Old 04-23-2024, 04:41 PM   #2
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Sorcery Techniques for Hard Core Improvization

Quote:
Originally Posted by Silverblade View Post
Extra Will is [5]. Extra Will (-xx%, Limitation: only for Hardcore Improvisation) would make it even cheaper (not sure by how much), plus you wouldn't have the bookkeeping on various techniques.

I think Sorcery techniques would make it more complicated, and even more expensive in the long run....
As I understand it, the OP is planning to have the points in the technique go towards the spell in question when it's learned, so this won't increase the cost. It's just giving some bonuses for having a spell partly paid for. As this means the points have been committed (rather than being in the not-spent pool, and thus available for anything that might come up), I don't think it'll be very unbalancing.
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Old 04-23-2024, 05:11 PM   #3
pawsplay
 
Join Date: Sep 2007
Default Re: Sorcery Techniques for Hard Core Improvization

Well, in my view, it's the risk and effort that make that kind of thing (somewhat) balanced in the first place. It's already advantageous toward characters with broad power concepts. Captain Fireball might be able to "default" fire powers, but a sorcerer can do a lot of things. As I said before, this imbalance is mainly mitigated by sorcerers already paying for a lot of flexibility.
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