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Old 04-23-2024, 03:39 AM   #11
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Wizard Staff

Quote:
Originally Posted by TippetsTX View Post
For my taste, I like the idea of a wizard's staff as an arcane foci. I don't need occult zaps or an alternate ST battery. What a wizard can really use is a way to boost their spellcasting... DX bonuses, increasing the range, duration or damage, etc.
So this would be things like say wielded wand does X?
  1. Allows waiting for an opening bonus when casting thrown spells?
  2. Doubles the maximum range of casting and maintaining thrown spells to twice base ST?
  3. Use a 3/DX roll at -1 per point of fatigue skipped to attempt to maintain spells without paying fatigue? (Failed rolls fizzle the spells and a roll of 17 or 18 has the same effect as in spellcasting.)
  4. Hand off maint of a spell between two wizards with a concentrate action by both of them?
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Last edited by hcobb; 04-23-2024 at 03:47 AM.
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