Sorcery Techniques for Hard Core Improvization
Page 7 of Thaumatology Sorcery has rules for attempting to improvise spellcasting if a spell's point cost is greater than the characters levels in Sorcerous Empowerment but less than the points put into the advantage. The attempt requires a roll vs Will+Talent or a Will based Thaumatology roll at penalties that increase as the spells cost approaches the cost of the Sorcerous Empowerment advantage. Would it unbalance things to allow a character to use a Hard Technique to offset the penalty? Obviously, you couldn't create a generic list of Techniques for the spells as the penalty is dependent on the points into the Sorcery advantage and the maximum level for the Technique would be the cost of the spell as a learned spell. An advantage of this would be the ability for a character to learn spells in a way that permits gradual improvement over time.
So, playable idea or will it unbalance the Sorcery system?
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