|
|
|
|
|
#1 |
|
Join Date: Aug 2004
Location: Austin, TX
|
For a canoe, you could also enchant the oars with Dancing Object and possibly Password. A crewman would be needed to man a steering oar or tiller, but the oars could propel the craft.
A sailboat with a perpetual Wind spell (which isn't book legal since a ship is not a "staff, wand, or jewelry") would still need a crew to handle the sails and man the tiller. Alternately, I don't believe there's a specific requirement in the Golem spell that the golem be shaped like a human. If you accept that golems can come in other forms, and those other forms can be ships, than you would be able to create a ship-golem that can crew itself. You would still need a Wind spell for a self-moving sailboat-golem, but then the jewelry requirement for the magic item is a lot easier to satisfy - put a necklace or tiara on the ship's figurehead. Assuming that golems can use magic items, which honestly I do not know if that is true.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com Last edited by mlangsdorf; 04-23-2024 at 01:08 PM. |
|
|
|
|
|
#2 | |
|
Join Date: Aug 2007
|
Quote:
As for the boat/ship Golem that way lies Madness. :) Seriously, the Golem Spell costings applied to things other than simple Attribute boosts are very very broken.
__________________
Fred Brackin |
|
|
|
|
![]() |
| Tags |
| enchanted items, magic item creation, spell, vehicles |
|
|