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Old 04-20-2024, 10:15 PM   #1
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: A magical sailboat

For a canoe, you could also enchant the oars with Dancing Object and possibly Password. A crewman would be needed to man a steering oar or tiller, but the oars could propel the craft.

A sailboat with a perpetual Wind spell (which isn't book legal since a ship is not a "staff, wand, or jewelry") would still need a crew to handle the sails and man the tiller.

Alternately, I don't believe there's a specific requirement in the Golem spell that the golem be shaped like a human. If you accept that golems can come in other forms, and those other forms can be ships, than you would be able to create a ship-golem that can crew itself. You would still need a Wind spell for a self-moving sailboat-golem, but then the jewelry requirement for the magic item is a lot easier to satisfy - put a necklace or tiara on the ship's figurehead. Assuming that golems can use magic items, which honestly I do not know if that is true.
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Last edited by mlangsdorf; 04-23-2024 at 01:08 PM.
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Old 04-20-2024, 10:40 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: A magical sailboat

Quote:
Originally Posted by mlangsdorf View Post
A sailboat with a perpetual Wind spell (which isn't book legal since a ship is not a "stand, wand, or jewelry") would still need a crew to handle the sails and man the tiller.
.
Listed Items are suggestions rather than legal restrictions. The GM can make the form of the Item anything he wants.

As for the boat/ship Golem that way lies Madness. :)

Seriously, the Golem Spell costings applied to things other than simple Attribute boosts are very very broken.
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