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Old 04-18-2024, 07:05 AM   #11
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Pole Weapons Expertise Question

Quote:
Originally Posted by Axly Suregrip View Post
I would allow it.

DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this.

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I concur.

Quote:
Originally Posted by Axly Suregrip View Post
That said, here is an example beginning character:

ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons).

A charge + shrewd blown has an adjDX 7 in order to score 3d-1.
Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1.

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I'm having some trouble resolving "Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1". The adjDX9 doesn't show up in the conditions below. There is also a +1 damage for Weapons Expertise.

Standing (engaged) would be DX12 with 1d damage.
Standing (engaged) + Shrewd Blow would be adjDX7 with 2d damage.
Charge would be DX12 with 2d damage.
Charge + Shrewd Blow would be adjDX7 with 3d damage.

Quote:
Originally Posted by Axly Suregrip View Post
Compare the above to this standard 2-handed sword fighter:

ST14 DX10 IQ8 2-handed sword

every turn: adjDX 10 to score 3d-1.

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The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges).

There is a balance of advantages and disadvantages.
I concur.

Last edited by Bill_in_IN; 04-18-2024 at 07:36 AM.
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