Quote:
Originally Posted by Axly Suregrip
I would allow it.
DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this.
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I concur.
Quote:
Originally Posted by Axly Suregrip
That said, here is an example beginning character:
ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons).
A charge + shrewd blown has an adjDX 7 in order to score 3d-1.
Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1.
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I'm having some trouble resolving "Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1". The adjDX9 doesn't show up in the conditions below. There is also a +1 damage for Weapons Expertise.
Standing (engaged) would be DX12 with 1d damage.
Standing (engaged) + Shrewd Blow would be adjDX7 with 2d damage.
Charge would be DX12 with 2d damage.
Charge + Shrewd Blow would be adjDX7 with 3d damage.
Quote:
Originally Posted by Axly Suregrip
Compare the above to this standard 2-handed sword fighter:
ST14 DX10 IQ8 2-handed sword
every turn: adjDX 10 to score 3d-1.
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The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges).
There is a balance of advantages and disadvantages.
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I concur.