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#11 | |
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Join Date: Aug 2018
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Quote:
That is correct. But it does go further. The rules also say that a party moving in darkness has no chance to notice hidden things. So that piece is simply confirming that you can move, but you can't find hidden doors, etc. It isn't specifically addressing 1/2 MA in combat, but combat rules do that on their own. You surrender any chance of striking if you move more than 1/2 your MA and striking with a spell or a missile weapon limit one to 1 hex in combat movement. The talent does provide distinct benefits, but other than the above, they don't reference movement. You can't be surprised in the dark from behind. You can hear approaching beings before they here you, You can detect beings at up to three MH distant (which could allow one with high enough DX to either fire a missile weapon or a missile spell), you fight with a reduced penalty in darkness, but your party has to be quiet. Other than that, you bear the same risks as someone without the talent moving in the dark. The wording of the talent and some of the portions I mentioned in my first post would, I believe, support the idea that if you try to move too quickly, you rob yourself of the talent's benefits and are just as likely as anyone else to fall from moving to fast in the dark, the 3 or in some cases 4 die rolls mentioned earlier for moving faster than 1/2 your MA. Last edited by warhorse11h; 04-18-2024 at 09:13 AM. |
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