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Old 04-17-2024, 10:24 PM   #2
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Pole Weapons Expertise Question

I would allow it.

DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this.

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That said, here is an example beginning character:

ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons).

A charge + shrewd blown has an adjDX 7 in order to score 3d-1.
Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1.

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Compare the above to this standard 2-handed sword fighter:

ST14 DX10 IQ8 2-handed sword

every turn: adjDX 10 to score 3d-1.

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The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges).

There is a balance of advantages and disadvantages.
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