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#2 |
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Join Date: Jun 2018
Location: Durham, NC
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I would allow it.
DX -5 is a big risk to get the extra die from Shrewd Blow. If they are willing to risk missing on a charge it must be important to get that extra high damage. I like rewarding having talents so, unless I see this get abused, I am good with this. --- That said, here is an example beginning character: ST9 DX12 IQ11 Javelin + Weapon Expert(Pole Weapons). A charge + shrewd blown has an adjDX 7 in order to score 3d-1. Standing vs charge + shrewd blow hits on adjDX 9 to score 3d-1. --- Compare the above to this standard 2-handed sword fighter: ST14 DX10 IQ8 2-handed sword every turn: adjDX 10 to score 3d-1. --- The sword many hits more often to do the same damage. The javelin has some advantages: first strike when charging and may carry a shield. The sword has some advantages: hits more (DX10), can do this damage every turn it attack (not only charges). There is a balance of advantages and disadvantages. |
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