Quote:
Originally Posted by Kallatari
As an alternative to your approach, in my games I use "metaspell perks".
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I've got something similar called Auxiliary spells, which are effectively a sub-set of Metaspell College spells. You cast any auxiliary spells first and then cast the spell they modify. Total time and energy costs for auxiliary spells + the main spell are combined, although you need to make successful skill rolls against all the spells involved for the combination to work.
The auxiliary spells add specific enhancements or limitations to the spell they modify.
They could easily be turned into Perks or Techniques when applied to individual spells or colleges.