Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-17-2024, 07:09 PM   #15
Pursuivant
 
Join Date: Apr 2005
Default Re: Magery Enhancement: Longer Range

Quote:
Originally Posted by Kallatari View Post
As an alternative to your approach, in my games I use "metaspell perks".
I've got something similar called Auxiliary spells, which are effectively a sub-set of Metaspell College spells. You cast any auxiliary spells first and then cast the spell they modify. Total time and energy costs for auxiliary spells + the main spell are combined, although you need to make successful skill rolls against all the spells involved for the combination to work.

The auxiliary spells add specific enhancements or limitations to the spell they modify.

They could easily be turned into Perks or Techniques when applied to individual spells or colleges.
Pursuivant is offline   Reply With Quote
 

Tags
cosmic, magical aptitude


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.