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#31 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
Fencing is attractive for a beginning character per the reasons stated. There is also IQ points left to pick up more diverse talents. Via the sacrifice of sinking initial IQ into Weapon/Weapon Expertise and Two Weapons talent (Usually 8 IQ points), you effective start with a fencer if you start with Sword talent but as his ST increases he can wield larger swords than sabers. Fencing also requires that AdjDX be a minimum of 12. Weapons expertise requires DX of 12 and is not linked to AdjDX. So, unlike Fencing, if your armor drops you below DX 12, you still can use these talents. This also applies to the equivalent Axe/Mace, and some unusual weapons. I have a player with a tank PC that went the Axe/Expertise route. It's worked out well for him. He has limited himself to one hand weapons because he also has shield expertise. So, his damage is a bit limited but he gets to stack the evasive/defensive benefits of weapons and shield expertise. It's a trade off. Last edited by Bill_in_IN; 04-16-2024 at 07:53 AM. |
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