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Old 04-15-2024, 09:53 AM   #11
Fred Brackin
 
Join Date: Aug 2007
Default Re: Magic on the TL 3 battlefield

Quote:
Originally Posted by Varyon View Post

EDIT: For an alternate take, while the description of Pentagram notes it is to be drawn on the floor or ground, is this strictly necessary?).
It's an example of how official thought on Pentagrams is purely two-dimensiopnal. Tactical scale only too.

So, only an individual GM can give you any answers to your questions and of course, they would apply only in his campaign.

Thinking about it myself I'd use the guidance on Area Spells even though Pentagram isn't an Area Spell. It's at least a input on how other (mostly) Two-D spells work. So it's probably 12 feet up and probably not at all into the floor.

Also, if making a chalk mark on top of a Pentagram "cuts" the design, building a wall on top of one probably does too.

If you rotate a Pentagram from the horizontal to the vertical you'd probabl;y ahve to putit on the outside of the wall and the enemy could negate it with a paint bomb. Even if it worked on the top of the wall the paint bomb would work there too.

It might be time to shift your attention to Permanent Force Walls and Utter Walls. They're impractically expensive but at least their effects are clearer. A defendign Mage corps might be able to use Ceremoimnial Magic to raise tempoirary ones during attacks too.
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