Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-14-2024, 08:46 AM   #10
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Fantasy Trip Wizard dismissing spell?

Quote:
Originally Posted by Axly Suregrip View Post
It is also worth noting that Destroy Creation spell removes 1 hex of a creation spell, like Fire, regardless of the original size.

Given the above, I will stick with allowing wizards to dismiss any of the fire/walls/shadow hexes they created without dismissing the whole thing.
This thread gives some interesting takes on the creation spells. We were always fine with dismissal before the 12 turns expire. I don't think anyone ever wanted to do a partial dismissal. Our dismissals were for each casting. I guess that I would allow partial dismissals too.
Bill_in_IN is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.