Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-12-2024, 09:36 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: A low-grade armor and weapon material for a Fantasy setting

Quote:
Originally Posted by Irish Wolf View Post
Perhaps steal a march from Minecraft, and have the blades of Tier 0 bladed weapons be stone with a wondervine grip? They can then be shaped into whatever form the weapon "should" have, and perhaps even be sturdy enough to survive an entire dungeon crawl before needing another blade knapped.
A stone the shape and length of, say, a standard sword is going to call for careful selection and a lot of labor to knap it right, and then absent magic it's going to be quite brittle and unlikely to survive a fight.

However, bringing up magic does make me realize that there may be a solution staring me in the face, at least if no other options really appeal to me. One aspect of Oubliette is that there exists a resource called Shards (harvested from monsters and the dungeons) that is something like crystalized magic, and which can replace labor (both the time and the exertion) when crafting things. I originally had it also able to replace raw materials, but have since largely changed my mind. The lowest denomination, Red Shards, can replace $1 worth of labor each (abbreviated S1 and nominally worth around $2 on the open market - or as money itself, as many are willing to take Shards in place of more traditional currency). Essentially, a craftsman can basically just grab the raw materials and sufficient shards to replace his labor, then concentrate for a moment and wind up with a completed item. Technically, you could do this at any point of the process - a swordmaker could start with a sword blank and materials for the hilt and use some shards to grind, polish, and assemble it, start with iron ingots and charcoal instead of the blank and use more shards to mix in the carbon from the charcoal to make steel and shape and assemble it, or even start with iron ore and green wood and use yet more shards to smelt, char, mix, shape, and assemble it.

One thing I've recently been considering is allowing Shards to be used to make things that human laborers cannot due to physical/technological restraints. For example, a suit of mail made entirely out of rings punched out of sheet metal (rather than having some portion as that and the rest being the traditional riveted rings), or a structure that is stable in its current form but where it would have had sections completely unsupported during construction (although technically I think those can be built, you just have to build some temporary scaffolding to support it until its finished). There may also be things that would be ruinously-expensive to make at the setting's level of technology (like the precise gears that enable trikes and the clockwork "batteries" of gear rifles) but that call for only a fraction of the labor's worth when using Shards.

So it could be that, rather than subsidized gathering of serfwood and spearleaf (or whatever materials/names I ultimately settle on) and further-subsidized crafting of gear from them, you instead just have someone gather up* some serfwood and spearleaf then sacrifice a Red Shard to make a whole pile of gear. Sure, all that would probably require hundreds of dollars worth of labor to actually produce, and some of it might not even be possible to produce (say, serfwood intertwined through and fused with the spearleaf, holding it steady without introducing fracture points like actually poking holes to thread the serfwood through would), but this is just one of those cases where it's cheaper to use Shards. Ridiculously-cheaper, really, going from potentially hundreds of dollars to S1 (which in turn is worth only $2) and whatever labor was expended gathering things up.

If feels like cheating, but with what I'm wanting to do, may honestly be the best option. But please, keep the suggestions coming - I'd be happy to be wrong.

*In theory, you might be able to even skip the gathering, having Shards replace that labor. I'm not sure if I want to allow for this, however - if this is possible, you could actually use Shards to undermine or even tunnel straight through a castle wall for fairly cheap** (these methods are normally more difficult to pull off because while you're taking a pick to the wall, there are arrows, stones, boiling oil, etc raining down on you from the defenders above), and I don't think I want that.

**This is more GURPS specific, although presumably these rules aren't too terribly divorced from reality. A castle wall would count as Hard Rock, meaning a pair of average-strength laborers could clear away around 20 cf of it in an hour and 40 minutes, including time to rest and recover from the labor. Assuming 8 hours of work+rest per day, that would be about 96 cf per pair per day, or around 48 cf per person. Digging a 6'x6' square tunnel through 10' of wall (on the upper end of how thick castle walls tend to be IIRC) calls for clearing away 360 cf of material, calling for 7.5 man-days of work. Considering Shards are worth twice their labor value, that's equivalent to the daily wages of 15 poor laborers to drill a hole through your enemy's defense in an instant. That would be well worth the expense!
__________________
GURPS Overhaul

Last edited by Varyon; 04-12-2024 at 09:56 AM.
Varyon is online now   Reply With Quote
 

Tags
armor, fantasy, materials, oubliette, weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.