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#1 |
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Join Date: Aug 2007
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There are a few simple damaging Spells that have disproportionate effect.
Take Create Fire. cast it on top of a formation of soldiers and the soldiers may only take a few pts of damage before they jump out of the area but you've busted their formation. Add Shape Fire and you can chase them across the battlefield faster than armored infantry can march. As for cavalry, horses _really_ aren't going to have anything to do with such a combo. The Opfor can try and match all Create/Shape Fire Mages with extinguis Fire Mages (or maybe Water Jet) but miss one and you've still got big trouble. Fight Fire with Fire and that just means everybody shifts to dispersed troops of the "skirmish" type. No heavy formations for shock and defense is a pretty big change.
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Fred Brackin |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Some of this depends on what the range is for hostile observers is for ceremonial magic, because 100 extra energy from friendly observers goes a long way. Aside from C3I, GURPS Magic has some very strong positional defense spells, such as mystic mist.
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#3 |
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Join Date: Jul 2006
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Not so much TL3, but you could imagine this sort of thing being behind something like the Zulu war chorus or something ... by chanting and performing a ceremonial dance, you have whole regiments feeding power to your magi. Actually, I could see the Romans doing that - perhaps with the aquilae serving as some kind of accumulator?
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#4 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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On the demographic front, meh. This is one people constantly muff when it comes to magic discussions. It's not whether one person in a thousand is a doctor or an engineer. The analogy is whether one person in a thousand is genetically capable of becoming a doctor or an engineer. Magery has to be damn common in a society to get one full-scale mage per thousand in the military.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 04-08-2024 at 05:20 AM. |
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#5 | |||
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Join Date: Nov 2004
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Last edited by Dalillama; 04-08-2024 at 12:32 PM. |
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I would note that battle prep could be a big deal. Magic has tools that make fortifications easier to overcome, but it also has tools that make fortifications, particularly field grade fortifications, much easier to create.
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#7 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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And yeah, the 100-extra-energy bit is bruited about in such discussions pretty often. So here I am, once again, the OPFOR commander, and if I see any group of the enemy clustered together in such a formation, standing still and concentrating? I'm going to be highly motivated to bring any artillery I've got to bear on them. I'm not even so much thinking of the golden bullet of taking the mage out as in having a few onager loads worth of fist sized stones breaking the ritual up. Etc etc etc. Mages are just way too valuable for things others have mentioned: C3I, healing, weather manipulation, and so on. Hell, I'd rather have an Animal mage more than just about anything else, either to control the bird that's observing the enemy order of battle, or to control the falcon that's going after the enemy Animal mage's bird.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#8 | |
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Join Date: Aug 2007
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Then if you start using Ceremonial Magic to get the 100 spectator boost you're talking really big running masses of fire with enough juice for maintaining that you can start them 600 yards or more away from the enemy. What you need to counter that is probably something like Mongol cavalry that's been trained out of its' fear of fire (men _and_ horses). It's not unbeatable but it's not going to go away with trivial counters and it probably seriously impairs any ability to fight in formation. That's a big change to the battlefield. Advanced Mages with the Telecast Spell can effectrively make the -1 per yard go away too.
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Fred Brackin |
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#9 | |
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Join Date: Aug 2004
Location: Pioneer Valley
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(a) In order to do so, you need to open a section of your lines wide enough to allow that mass of flame to get through, unless you: (b) have your battlemage right in the front line, at which point: (c) the enemy commander can bloody well see where the center is, and has every incentive to pour missile fire right on that point, never mind: (d) having his own mage have his already linked/held triple strength Rain spell let loose, at a vastly lower cost than the Fire spell. Sure: if you have an archmage in your ranks, there's Telecast. I will see your archmage and raise with mine, who'll go with Counterspell. Yes, yes, I know that it's Awesome and Kewl to have wizards dominate battlefields with some of these spells. With the limitations baked into the system -- and we haven't even touched on that the participants in a ceremonial cast need to be chanting, or holding candles, or doing something that's scarcely military and decidedly noticeable -- a sensible commander just isn't going to go with it.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#10 | |
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Join Date: Aug 2007
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I think we're done here.
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Fred Brackin |
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| Tags |
| magic, mass combat, tech level |
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