|
|
|
#11 |
|
Join Date: Oct 2015
Location: New England
|
One good thing about the RAW dynamic adjDX action order is that it creates meaningful choices. If, for instance, you have a high-DX fencer who wants to aim a shrewd thrust for higher damage, he must suffer a DX penalty that could well allow the enemy to strike first.
|
|
|
|
|
|
#12 | |
|
Join Date: Dec 2021
Location: Indiana
|
Quote:
|
|
|
|
|
|
|
#13 |
|
Join Date: Dec 2017
|
Probably the best thing about playing TFT RAW is that you are presented with a lot of situational choices that influence outcomes pretty strongly, so there is definitely a skill to playing well. Combine that with the generally balanced power level of the game, and high degree of vulnerability everyone/thing has, and it means your success or failure depends more on you and less on some brute force advantage your character's stats or equipment might provide. A lot of the ways you might imagine changing game tend to dilute that strength, I think.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|