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Old 03-22-2024, 09:53 PM   #9
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: How would the game break if one used a "single initiative" system?

Ages ago I tried a house rule where DX order was determined by each character rolling 2 dice and adding it to their DX. The resulting value would determine action order. This was done after all movement was complete.

I did not change the movement initiative.

I liked the affect it had on making attack sequence a bit more random. High DX characters couldn't just assume they would have initiative. It also meant someone with high DX was not guaranteed a chance to avoid combat. Despite it being a positive result, the negative was not worth it. That is, combat slowed down quite a bit. In normal ITL it does not take long for the players to know the DX order, but this added a bit of confusion. Or with the right group, this could have been a good change.

If you are looking to modify initiatives, maybe you may find this useful.
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