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#9 |
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Join Date: Jun 2018
Location: Durham, NC
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Ages ago I tried a house rule where DX order was determined by each character rolling 2 dice and adding it to their DX. The resulting value would determine action order. This was done after all movement was complete.
I did not change the movement initiative. I liked the affect it had on making attack sequence a bit more random. High DX characters couldn't just assume they would have initiative. It also meant someone with high DX was not guaranteed a chance to avoid combat. Despite it being a positive result, the negative was not worth it. That is, combat slowed down quite a bit. In normal ITL it does not take long for the players to know the DX order, but this added a bit of confusion. Or with the right group, this could have been a good change. If you are looking to modify initiatives, maybe you may find this useful. |
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