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Old 03-17-2024, 03:27 PM   #8
weby
 
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Join Date: Oct 2008
Default Re: Anybody with experience with 1000+ cp superhero campaigns?

Quote:
Originally Posted by Kaspar View Post
Planning to run a superhero game, with the characters being amongst the most powerful supes in the world. Bu the pricing of high levels of Strength, DR and Innate Attack doesn’t really work beyond the confines of a low-tech fantasy settings. The difference between a 100 ST character and a 200 ST character certainly is not worth 1000 cp. Maybe 50 cp at best. Same with enough DR to be immune to small arms.

For me, I really don’t see the need for a strength beyond ‘can toss tanks and smash skyscrapers’ but even that is too pricy by RAW.

Do you have any suggestions for alternate rules here?
For high power supers you should really use:
-Super-Strength(Supers 25) for high ST type things.
-Damage Reduction(Supers 122/Powers 53) instead of super high DR.
-Embrace the D-scale and C-Scale damages,limits and effects(Supers 19). (M-scale tends to get silly)
-Extreme Scores rules on B349.
-Wildcard skills. Most Supers in most games can do too wide things to be captured by the normal skill system.


Think about and codify:
-How powers interface/interfere with powers that have a different power modifier in your world, or just go with all having "Superpower" as power modifier.
-What are the mind control and similar power limits, people usually hate a "save once and be mindcontrolled forever" type things.
-What is the resource that the characters are to run out of and how fast? And how fast do they regenerate? It can be as simple as FP or it can be the Impulse points from their wildcard skill or just character points for buying success.
-The limits from I-Scale/D-scale/C-Scale.
-How much points can characters use for different things?

Those are some things I have found I needed in a 3000+ point campaign,
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