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#8 | |
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Join Date: Oct 2008
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Quote:
-Super-Strength(Supers 25) for high ST type things. -Damage Reduction(Supers 122/Powers 53) instead of super high DR. -Embrace the D-scale and C-Scale damages,limits and effects(Supers 19). (M-scale tends to get silly) -Extreme Scores rules on B349. -Wildcard skills. Most Supers in most games can do too wide things to be captured by the normal skill system. Think about and codify: -How powers interface/interfere with powers that have a different power modifier in your world, or just go with all having "Superpower" as power modifier. -What are the mind control and similar power limits, people usually hate a "save once and be mindcontrolled forever" type things. -What is the resource that the characters are to run out of and how fast? And how fast do they regenerate? It can be as simple as FP or it can be the Impulse points from their wildcard skill or just character points for buying success. -The limits from I-Scale/D-scale/C-Scale. -How much points can characters use for different things? Those are some things I have found I needed in a 3000+ point campaign, |
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| supers |
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