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Old 03-10-2024, 08:37 PM   #11
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Summon Myrmidon - raw legal permutations

While I won't allow it, summoning a fighter with an arquebus would be hilarious.

Because it takes 4 turns to ready the arquebus. 2 ST to summon, 4 ST to ready and finally 1 ST for the turn to fire it. If you got 7 ST and 6 turns to spare it would be worth the 3d+3 damage.

Forget reloading as it would be faster to summon a new one.
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Old 03-11-2024, 01:19 AM   #12
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Summon Myrmidon - raw legal permutations

Quote:
Originally Posted by Axly Suregrip View Post
Because it takes 4 turns to ready the arquebus. 2 ST to summon, 4 ST to ready and finally 1 ST for the turn to fire it..
Surely, surely we never assumed a summoned or illusory fighter doesn't appear with its weapon(s) ready??? How could it ever work otherwise?

The creation cannot act on the turn it appears, call that Turn 1. If it cannot ready it's weapon until Turn 2, completing its action for Turn 2 by doing so, then it cannot make an attack until Turn 3.

I've never heard of or seen anyone who played it that way. Created fighters may attack on the turn after the turn they appear. How did they do that if they didn't appear already holding a ready weapon? Does anyone make them wait until the third turn to make an attack?
ITL 137: "Since a summoned creature is real, it behaves in all ways like any other figure, except that (a) it cannot move, fight, defend itself, or do anything else on the turn it is created..."
So it cannot use options (e) or (m) on the turn it was created. It must have come with weapon ready on the turn it is created, or it wouldn't have it ready for the start of the following turn.
Also on ITL 137: "A created being cannot move or fight on the turn it appears. At the beginning of the next turn, it can pick an option..."
It doesn't exclude the option to attack in that next turn, nor does it mention it must spend this next turn readying its weapon -- surely that would have been stated if it were ever the intent to require it.
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Old 03-11-2024, 08:43 AM   #13
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Summon Myrmidon - raw legal permutations

The arquebus rules says it takes 12 turns to load and ready. I am assuming the fighter has done so.

The arquebus rules also states that the arquebus must be fired using a stand. It separately mentions that it takes 4 turns to set up before firing (separate from the loading). Presumably these 4 turns are for setting the stand.

I don't see why else they have 4 turns to ready vs. 12 turns to ready & load.
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Old 03-11-2024, 02:47 PM   #14
larsdangly
 
Join Date: Dec 2017
Default Re: Summon Myrmidon - raw legal permutations

I agree that the intent of the rule seems to be that any arquibusier has to spend 4 turns getting their weapon into position to fire in a specific direction, and I think that would have to apply to one who was summoned as much as it does to a normal person.
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Old 03-11-2024, 10:05 PM   #15
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Summon Myrmidon - raw legal permutations

Quote:
Originally Posted by Axly Suregrip View Post
The arquebus rules says it takes 12 turns to load and ready. I am assuming the fighter has done so.

The arquebus rules also states that the arquebus must be fired using a stand. It separately mentions that it takes 4 turns to set up before firing (separate from the loading). Presumably these 4 turns are for setting the stand.

I don't see why else they have 4 turns to ready vs. 12 turns to ready & load.
Quote:
Originally Posted by larsdangly View Post
I agree that the intent of the rule seems to be that any arquibusier has to spend 4 turns getting their weapon into position to fire in a specific direction, and I think that would have to apply to one who was summoned as much as it does to a normal person.
Good grief, I read "arbalest" where Axly typed "arquebus".

You're both correct and I'm not. Sorry about that!
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Old 03-15-2024, 08:09 PM   #16
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Summon Myrmidon - raw legal permutations

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Originally Posted by Steve Plambeck View Post
You're both correct and I'm not. Sorry about that!
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I think your signature line doesn't really match this post.
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Old 03-16-2024, 03:45 AM   #17
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Summon Myrmidon - raw legal permutations

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Originally Posted by phiwum View Post
I think your signature line doesn't really match this post.
LOL!!!!!!!!!!
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