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#4 |
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Join Date: Aug 2007
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From experience with very high pt games in 3e and 4e my advice is to design the characters to match their concept while _ignoring_ point costs.
This requires only one rules change i.e. the one where all characters are supposed to be built on the same number of cp. Off-hand I can't tell you where that rules is anyway. It may be only an "implied" rule. It also puts an end to "competitive" character building where many players think chargen is a contest of ingenuity and rules knowledge. For Supers especially it should be about getting out of character creation with the character you want to play. Make the players describe their characters in comic book terms add some questions of your own. For example: "ApexMan is strong enough to lift and throw a tank, ignore most normal weapons and fly faster than a jet fighter!" "Gotcha. Has anyone ever taught him how to fight?" "No, he relies on his natural speed and co-ordination which are quite high." "Okay. We'll add in some telescopic vision to help spot things while flying, something for high altitude breathing and a natural sense of direction and we might be done after that."
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Fred Brackin |
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